Posts Tagged freegamer

All sparks

Heya and welcome to your weekly dose of post-apocalyptic development news. Looks like we are picking quite some speed up lately, at least the number of topics to cover in each news update is growing and growing. I’ll keep things short this time and you simply click through the various links if you find a topic of interest.

We’re famous

It seems that spending so many nights together with charlieg (at the freegamer IRC channel, of course) worked out 🙂 We’re famous now! At least we got covered at freegamer lately, that’s pretty much the same. Thanks for the coverage charlieg, may the force with be you.

Assets license

After license-related aspects were discussed at the forums over course of the last weeks, we’re happy to announce a first decision in the field. All PARPG assets (read: non C/C++/Python code) will be licensed under Creative Commons BY-SA 3.0. At the moment we’re still considering to dual-license the assets under the GPL as well as some open source projects aren’t accepting assets licensed under Creative Commons terms. As I would like to keep things short: if you’re interested in the detail and / or want to contribute to the discussion, head over the forums.

New domain

As you might have already noticed: you’re now forwarded from parpg.fifengine.de to our new domain parpg.net. Back in 2005 when I asked the FIFE developers how they feel about different TLDs for the project, the consensus was to go for the cheapest one. And that was a German one, therefore fifengine.de. As PARPG is a pretty international project, I wanted to use an international TLD for the project. parpg.com was already registered and considering that we’re not a commercial project, parpg.net sounded like a good choice. Anyway, there are a bunch of new subdomains you can access now, check out the details at the forums. In case you notice any kind of weird behaviour of blog, forums or wiki let us know as well. Something might have gone wrong in the migration process.

Your weekly dose of zenbitz

We can’t live without him anymore and you hopefully as well 🙂 Zenbitz went on a game design spree again and wrote down his proposals for encumbrance and equipment, a basic graphical user interface as well as specs for the dialogue system.

Story format

Icelus used these specs to come up with a proposal for a story format for PARPG. In case you’re interested in the details, give it a read; icelus appreciates all kind of feedback concerning it. Best place for your feedback are the forums again, icelus opened a thread for this purpose there. Besides that he’s currently building up the programming department of PARPG by fleshing out the details how to contribute for interested developers. Too much to cover in detail, but if you would like to know more about it, check out his contribution history at the wiki.

Step by step

While we’re not the new kids on the block, we agreed to tackle the writing needs step by step nevertheless. First and foremost we’re glad to report that since the last news update a week ago, a bunch of interested writers showed up at the forums and contributed to the ongoing discussions there. Check out the writing board to get an idea what’s on the agenda at the moment.

There’s also a roleplaying board in place now to evaluate possible setting- and story elements as well as quests and (N)PCs. If you’re a fan of forums-based roleplaying, join in the fun, DK started by getting the ball rolling. Furthermore we decided to further agree on some setting details about WWIII to give the discussion a direction. You can check them out at the wiki.

Last iron man standing

As our target audience will be more mature fans of old school RPGs, we’re currently evaluating some options how to make the game more challenging while trying to avoiding universal frustration. So we would appreciate the feedback of all you hardcore RPG players out there. Permadeath sounds like a challenging option to ensure that players play the game in a more realistic and careful manner. On the other side it might be pretty frustrating to start from scratch after dying. So jump into the discussion and let us know what you think about it at the forums.

That’s it from my side for today. See you again next week!

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Reading comprehension check failed

Looks like I did not properly read the Sourceforge FAQ last time. I thought that they would set up hosting for PARPG within three work days but this apparently just applies to newly registered projects. PARPG is new in this form but I would like to take over the parpg sourceforge ID from an existing (vapourware) project. Taking over an existing project doesn’t take three days but rather three weeks so don’t expect to see the project hosted at sourceforge before the end of the month. On the other side it was a good idea to send in the registration early; if everything goes as planned, the account should be still available when recruitment is planned to take place. Sourceforge has a quite useful help wanted section so this should be a great place to recruit potential contributors.

On a related note: I officially announced the project at some forums over the weekend (RPGcodex, NMA & FreeGamer) and so far feedback is a mixed bag. I did some last minute modifications to the announcement, giving the wrong impression that the project would be a pretty much a carbon copy of Fallout. That’s of course not the case. Next time I won’t try to close all kind of yet unfilled gaps with Fallout concrete. The majority of the information that can be found at the key design elements article are personal suggestions and not decisions that are set in stone.

The purpose of the early project annoucement was to get some first feedback by the community. There seems to be already some interest in getting involved once actual recruitment starts so I thought about how interested community members could contribute at the moment. I started to flesh out the articles for each development department at the wiki today.

Writing down the requirements of the project management department was pretty easy for me because I know the field pretty well from my involvement in FIFE. The articles of the other departments just contain a bunch of notes and questions at the moment. This is where you can join the fun. In case you’ve got a graphics, audio, writing, programming or gameplay design background feel free to join the wiki effort and add your ideas to the relevant articles.

And in case you think about contributing on a somewhat regular basis, feel free to create a personal profile at the wiki.

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A first status update

One of the points I listed at the project philosophy article at the wiki says “Early bird & step by step”. That’s what I’m planning to do right now. I started to write down my ideas for a post-apocalyptic isometric roleplaying game two and a half days ago. Expect to see more small progress updates at this blog on a rather regular basis. Hopefully at least once a week.

So here’s the first progress update:

  • Registered the project at sourceforge. Registration is still pending and there is already a project registered under the name of PARPG there. Fortunately it seems to be vapourware and the person who registered it has never released anything and their SVN is empty as well. So I might have a chance to overtake their project name; we’ll see. Sourceforge will be primarily used for two purposes:
    1. File hosting of release packages.
    2. Developer recruitment via the sourceforge help wanted tracker. You can only access this kind of functionality with a registered sourceforge account and we had some luck with recruiment there for FIFE so it’s worth a try.
  • Applied for free open source hosting of the project at cvsdude.com. They’re hosting FIFE as well and offer free SVN & trac for non-profit open source projects. Just filled out the form today and hopefully PARPG got an public repository within a week though it might stay pretty empty until recruitment of additional developers starts.
  • Fleshed out some important articles that should form the future fundament of the project. Project philososphy, roadmap, key design elements & mission statement. All of them are heavy work in progress but it’s a start at least and should give you a pointer of my vision of the project. The reason why I posted these links here is that I appreciate all kind of early feedback concerning these articles. Let me know what you think.
  • So what is the proper place for feedback? Our new forums. I downloaded a theme for it and qubodup from #freegamer IRC channel customized it. Thanks for the support qubodup!
  • Qubodup also created a logo for PARPG and friendly helper Tranberry (also from #freegamer) customized it later. SVG source can be found at the wiki. Furthermore Tranberry also created some nifty favicons for blog, forums & wiki.

Next steps? A bunch are already on my mind:

  • Announce the project at fifengine.de blog & forums.
  • Flesh out more articles at the wiki.
  • Set up the project at sourceforge and cvsdude as soon as we our hosting pleas are accepted.
  • Once the concepts at the wiki are properly fleshed out – which is hopefully at the end of February – recruitment of additional developers can start. Let’s see how this will work out.

That’s from my side for today. Read you soon 🙂

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