Posts Tagged engine

Grandmaster newsflash

Hah, one week without any news update. Fortunately things don’t seem to slow down but instead we can pick up quite some pace. On the other side writing news takes time; so don’t expect to see more than one news update per week.

Boiling down the options:
When PARPG was founded there was a rather blurry vision of creating a post-apocalyptic isometric roleplaying game. Fortunately some first contributors joined the writing department and they are currently boiling down possible options for the setting of PARPG. Desert wasteland is quite overused as it was featured in almost any PA game. So considering the other possible options, we decided to settle on a post apocalyptic winter setting. Snow ahead in PARPG!

Furthermore we wanted to agree on a theatre for PARPG early to avoid too broad discussion about the future direction of the game. North America has been featured in the Fallout games, Eastern Europe in Stalker (not an RPG though) and Zero-Projekt will take place in Germany. We wanted to choose a region that hasn’t been covered in any major RPG yet but is at least well-known enough to not run in a lot of research hassle due lack of information. So we agreed on Northern Europa / Scandinavia and Lamoot created a first proposal for possible borders of a PARPG world map. You can find it at the forums.

Game mechanics:
Setting is not the only area that hasn’t been nearly fleshed out yet. Zenbits joined the gang lately and began to boil down potential game mechanics for PARPG. The mechanics that we’ve already agreed upon (which are just a few), can be found at the PARPG wiki. There are a bunch of additional proposals concerning mechanics, that can be found at the wiki and the forums. So it will definately take us some time to further flesh out these aspects of PARPG.

So what’s next?:
We received quite some feedback concerning leaving the engine question open at this stage of development. The majority of the feedback suggested to rather pick one engine to start development with and to look out for alternatives in case we find out that the initial choice is not really suited for PARPG. I can see the benefit of agreeing on an engine early but there are some drawbacks on the other side as well. But you convinced me at least to a certain degree. We’ll try to get things going with FIFE and look out for alternatives if needed. We’re currently looking for a Python / C++ programmer who would help us with engine evaluation. In case you’re interested to get involved in this field, feel free to get in contact with us 🙂

That’s from my side for today, see you next week.

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