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	<title>Post-Apocalyptic RPG blog &#187; ego</title>
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	<link>http://blog.parpg.net</link>
	<description>Wasteland &#62;&#62; Fallout &#62;&#62; PARPG</description>
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		<title>Obstacle 2</title>
		<link>http://blog.parpg.net/2009/11/obstacle-2/</link>
		<comments>http://blog.parpg.net/2009/11/obstacle-2/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 14:13:43 +0000</pubDate>
		<dc:creator>mvbarracuda</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[amo-ej1]]></category>
		<category><![CDATA[comscar]]></category>
		<category><![CDATA[continuum]]></category>
		<category><![CDATA[ego]]></category>
		<category><![CDATA[gaspard]]></category>
		<category><![CDATA[q_x]]></category>
		<category><![CDATA[saritor]]></category>
		<category><![CDATA[win32 devkit]]></category>
		<category><![CDATA[zeli]]></category>

		<guid isPermaLink="false">http://blog.parpg.net/?p=217</guid>
		<description><![CDATA[Sometimes there seem to be an endless number of obstacles to jump over in the course of developing a large scale game from scratch. In the end it all comes down to persistence to work through all of this. This said: heya and welcome to yet another PARPG news update! Project management department As a [...]]]></description>
			<content:encoded><![CDATA[<p>Sometimes there seem to be an endless number of obstacles to jump over in the course of developing a large scale game from scratch. In the end it all comes down to persistence to work through all of this. This said: heya and welcome to yet another PARPG news update!</p>
<h3>Project management department</h3>
<p>As a bunch of interested community members have checked out the SVN versions of PARPG, here&#8217;s a somewhat important announcement. The FIFE development team recently released a new version of their Win32 DevKit (which has been formerly known as the Win32 compile SDK). In case you&#8217;re running an SVN version of PARPG on your Windows system, you should switch to the new DevKit as soon as possible as the old 2008.1-r1 compile SDK will stop to work as soon as you update your FIFE checkout. The new DevKit addresses a very annoying guichan utf8 issue and furthermore introduces Python 2.6 support. That also means you&#8217;ll actually need Python 2.6 to run FIFE-based games on Windows and furthermore you&#8217;ll also need PyYaml for Python 2.6 to run PARPG.</p>
<p>I don&#8217;t want to go into any details here at the blog. If you run PARPG on Win32 right now, check out these two articles:</p>
<ul>
<li><a href="http://fifengine.de/2009/11/16/new-fife-win32-devkit-available/">New Win32 DevKit announcement</a></li>
<li><a href="http://wiki.parpg.net/Download">Updated PARPG download guide</a></li>
</ul>
<p>In case you can&#8217;t get PARPG working with the new DevKit, head over to our <a href="http://forums.parpg.net/index.php?topic=554.0">forums</a>.</p>
<h3>Programming department</h3>
<p>As this is a _very_ image heavy update, I&#8217;ll keep programming-related remarks rather short in this time. <strong>amo-ej1</strong> created a dialog checking tool that helps the writers to validate their scripts. <strong>Saritor</strong> started to refactor our GUI code and created an <a href="http://wiki.parpg.net/Proposal:GUI_Architecture">architecture proposal</a> for the GUI module at the wiki as well.</p>
<h3>Graphics department</h3>
<p>Let&#8217;s welcome new artist <strong>comscar</strong> on the team! His handdrawn snow shoveler concept has been digitalized and refined by veteran <strong>Gaspard</strong>:<br />
<img src="http://wiki.parpg.net/images/c/ce/PARPGcomscar_snowman-1.png" alt="Snow shoveler" /></p>
<p><strong>Gaspard</strong> also created a snow panomara concept entitled <strong>Alone in the wilds</strong>:<br />
<a href="http://wiki.parpg.net/images/b/b7/Aloneinthewilds.png"><img src="http://wiki.parpg.net/images/thumb/b/b7/Aloneinthewilds.png/500px-Aloneinthewilds.png" alt="Alone in the wilds" /></a></p>
<p>Fallout modding veteran <strong>Continuum</strong> created a set of rusty barrels. The model together with the textures that have been taken from <a href="http://www.burningwell.org/gallery2/v/textures/">burningwell.rog</a> can be now found in SVN as well:<br />
<a href="http://wiki.parpg.net/images/c/ce/Rusty_barrels.png"><img src="http://wiki.parpg.net/images/thumb/c/ce/Rusty_barrels.png/500px-Rusty_barrels.png" alt="Collection of barrels" /></a></p>
<p>Unfortunately I forgot to cover the creations of new artist on the team <strong>EGO</strong> in the last news update, so let&#8217;s take care of it this time. He created a mockup of the techdemo mall location that can be used as source of inspiration by our 3d artists:<br />
<a href="http://wiki.parpg.net/images/5/52/Mall_3.jpg"><img src="http://wiki.parpg.net/images/thumb/5/52/Mall_3.jpg/500px-Mall_3.jpg" alt="Mall #1" /></a></p>
<p><a href="http://wiki.parpg.net/images/c/ce/Mall_2.jpg"><img src="http://wiki.parpg.net/images/thumb/c/ce/Mall_2.jpg/500px-Mall_2.jpg" alt="Mall #2" /></a></p>
<p><strong>EGO</strong> furthermore also created a lone explorer concept art piece. Enjoy it:<br />
<img src="http://wiki.parpg.net/images/9/96/Finderskeepers1.jpg" alt="Lone explorer" /></p>
<p>I promised a whole bunch of new images in this update, so you&#8217;ll get a whole bunch! Let&#8217;s also welcome <strong>Q_x</strong> on the team who created this main menu mockup:<br />
<a href="http://wiki.parpg.net/images/7/74/Mockup.png"><img src="http://wiki.parpg.net/images/thumb/7/74/Mockup.png/500px-Mockup.png" alt="Main menu mockup" /></a></p>
<p>We introduced a screenshots section at the gallery in the last news update. In the course of the last two weeks we&#8217;ve updated it with a couple of older shots that hadn&#8217;t been added yet. Feel free to <a href="http://wiki.parpg.net/Gallery#Screenshots">check it out</a>.</p>
<p>I know that I sound like a broken record but we&#8217;re still short of 3d artists who could model objects for the upcoming techdemo with their modeling tool of choice. In case you&#8217;re interested in getting involved, please introduce yourself <a href="http://forums.parpg.net/index.php?board=8.0">at the forums</a>.</p>
<p>As we are still short of 3d artists right now, concept artist <strong>Zeli</strong> had a stab at 3d modeling and created his first model for PARPG: a multi level building. Looks like he has a hand for this:<br />
<a href="http://wiki.parpg.net/images/4/43/Zeli_building.jpg"><img src="http://wiki.parpg.net/images/thumb/4/43/Zeli_building.jpg/500px-Zeli_building.jpg" alt="Multi level building" /></a></p>
<p>That&#8217;s all for today. Next news update scheduled for Monday, 30th of November. See you then <img src='http://blog.parpg.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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