Posts Tagged 3d model

From sketch to model

Heya and welcome to yet another PARPG news update! As promised: now delivered weekly again.

An important advantage of weekly blog updates is that the number of topics to cover can be usually kept rather low. This time we’ll take a look into the latest map tests and present Zenbitz’s thoughts how combat could work in PARPG. Last but not least we’ll show you how a piece of concept art evolves from a mere black and white sketch to a colorized version of it and finally into an actual (work in progress) 3d model.

Map code tests

Maximinus has continued to play around with the map code of the game and tried to find out if there are sane alternatives to splitting up larger objects – e.g. buildings – into smaller separate tile-wide pieces. So far it looks like splitting objects is the way to go as it’s hard to work around z-ordering and collision (blocking) issues otherwhise. If you’re interested in the details: check out the thread at the forums. Maximinus does also plan to update the forums with new pictures of his latest tests on a somewhat regular basis. A thread has been opened for this purpose.

Try yourself

As building FIFE and running PARPG is usually quite easy (depending on the distribution that you use in case of Linux), some users might simply want to check out the latest changes themselves instead of just staring at screenshot. As we’ve changed the path of the game folder in SVN lately, the old guide at the wiki was not up to date anymore. So in case you tried to check out PARPG from SVN in the last days and it didn’t work for you, take a look into the now updated download article at the wiki.

Combat considerations

Zenbitz spent his week on thinking how the combat system in PARPG could work. He collected a whole couple of possible options and wrote them down at the wiki. Feel free to check out the combat article there.

From sketch to actual 3d model

As pictures often speak more than 1000 words, we’ve got some visuals for you again. Concept artist JustinOperable (yes, it’s a pun) started to create a bunch of black and white character concept drawings for the project. The next step was to colorize these drawings so they could be used as inspiration for an actual ingame model. Graphics artist Sirren was the one who started to work on an actual 3d representation of such a female ingame character.

Most important: the model is still heavy work in progress; so please keep that in mind! We know that it will still need quite some work but as we try our best to keep all progress transparent, we decided to rather post a work in progress version instead of hiding it from as long as no final version of it is availble. All kind of feedback is appreciated 🙂

Black and white sketch:
Justin's black and white sketch

Colorized version:
Justin's colorized version

Work in progress 3d model:
Sirren's work in progress 3d model

That’s all for today. See you again next week!

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