PARPG picnic massacre blues

Heya and welcome to yet another PARPG news update! There’s quite some news to report, so let’s get started.

New Python programmer on the team

We were looking for a new experienced Python programmer for PARPG, to get the project back on track. And well, we found one πŸ™‚ We’re glad to welcome Technomage on the team who already got his hands quite dirty on a bunch different tasks.

Plans for techdemo 2 fleshed out

As pointed out in the last community update in early November: we decided to limit the scope of techdemo 2 in terms of features to get the release out in a reasonable timespan.

There will be two main objectives for techdemo 2:

  1. Document the current dialogue engine and extend / modify it to ease future maintenance and working with it
  2. Implement basic support for character stats and character descriptions

Technomage already took care of the first task and documented the old dialogue engine at the wiki. Furthermore he even compiled a list of proposed changes to the dialogue engine that have been already partially implemented and commited to our SVN repository. There are still some bits and pieces missing, but the dialogue engine rewrite is on a good way πŸ™‚

After all planned dialogue engine changes will be implemented, we’ll look into implementing basic support for character descriptions and primary character stats. We’re not sure at this point if the techdemo 2 release will feature a GUI for these stats, but there will be at least an (ingame console) interface to query, modify and write this data to disk.

Switching to git in discussion

We’re currently discussing the pros and cons of switching to a distributed version control system among the team. Git would be pretty much the first choice for such a system but there are some roadblocks left that we’ll need to clear before actually switching. Right now there seems to be no host who offers free of charge git hosting plus Trac integration for it for open source projects. As we use Trac for milestone planning, tickets and a couple of other of its features, Trac integration for git would be pretty much essential to us.

Anyway, if you’re interested in the details or even want to contribute to the ongoing discussion, head over to our forums where the topic is currently hotly debated.

Notebook GUI concept

As it’s often said: “pictures or it didn’t happen”. We agree that every community update at the blog should come with something fancy to look at, so there you go. Graphics artist Q_x started to work on a notebook-style GUI mockup for PARPG that will likely be used as graphical foundation for a couple of different features: character stats, journal, list of quests, etc.

Here’s the mockup for the character description and primary stats of the player character:
Notebook GUI mockup

If you want to provide feedback on the notebook GUI mockup, feel free to do so at our forums. Anyway, that’s all for today. Next news update scheduled for mid December; prolly shortly before Christmas πŸ™‚

  1. #1 by TheAncientGoat - November 29th, 2010 at 12:25

    Ooh, really digging the notebook interface mockup πŸ™‚

    +1 for switching to Git too, hope you guys find a favourable solution with Trac

  2. #2 by jdeuel - December 10th, 2010 at 15:22

    It doesn’t make sense, why would you write down your own stats and then glue them into a normal notebook. Judging by the notebooks condition they’re already a commodity, graph paper even moreso.

  3. #3 by mvbarracuda - December 14th, 2010 at 00:12

    Mechanics are abstractions of reality. It didn’t make much sense that all your player character stats were stored in the Pipboy computer in Fallout either. Handwritten style fonts are hard to read, that’s why we went for the typewriter font.

  4. #4 by Gaspard - December 15th, 2010 at 06:52

    There has to be some artistic freedom in this world ! πŸ˜€

    But really – if everything were 100% realistic we wouldn’t get a game that is playable, not to mention fun.

    All feedback is welcome though – there is an open discussion on the GUI design over at the forums ( just go to the last page for the most recent talk
    you can join us over at the PARPG IRC channel, if you’ve got any good ideas !

  5. #5 by hiponboy - January 3rd, 2011 at 02:01

    mvbarracuda :
    Handwritten style fonts are hard to read, that’s why we went for the typewriter font.

    If you use typing, you could use sheets a4, aged, more fbi style.
    Like a profile =)
    (i hope you can understand what i mean xD)

  6. #6 by Baron - January 8th, 2011 at 17:12

    Beautiful notebook, love it. Hope you can manage to keep this style of artwork.

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