You’re my Waterloo

… I’ll be your Stanley Park. Heya and welcome to yet another PARPG news update. I know that you’re prolly disappointed due the lack of the updates lately and I’m truly sorry about it. The project went through a bunch of problems lately, university-related deadlines are nearing and my procrastination mentality didn’t help either. As I’m still rather busy today, here’s little newsflash rather than a full featured update. Hope you enjoy it nevertheless.

Programming department

There has been some confusion how to apply for the project so at first I want to clear up some things. Lately two programmers emailed me (Tomasz from Poland and Karanveer from India) and I tried to reply to their emails. Unfortunately they found us via and used the email fuction there. For some odd reason the email functionality seems partially broken, at least I couldn’t reply to their emails and I only have their sourceforge mail address, not their real one.

Here’s the point: if you want to get involved in the project, please use the introduce yourself board of our forums. That’s the prefered method and the only one that is basically not prone to any issues. You need to register at the forums and activate your account, that’s work but creating a full featured game is basically a lot of work.

As I hate to start with bad news, I’ll bring them up as second news item now. Unfortunately the planned programming department IRC meeting didn’t take place as planned. There were a couple of reasons for it and we’ll have to address them in the long run to get things back on track in this field. Maximinus is very busy with his newborn son so we can’t expect that he devotes much of his really spare time to the project at this point. Fortunately there has been an influx of new programmers lately but that also means that it will take some time until the new programmers are familiar with the project workflow and the code to contribute to PARPG at full speed.

One of the new programmers on the team, Kaydeth, updated the programming department roadmap at the wiki lately. I can’t comment on all the issues in detail at this point but for anyone who wants to know more, check out the thread about the topic at our forums.

Graphics department

Due the lack of updates lately, there are simply too many new graphics assets to be covered in a single news update. Feel free to check out the updated gallery at the wiki for a full list of new assets. Here’s a selection of four pieces of art recently created.

Icy cave by Kingston:
Icy cave by Kingston

Soviet monument by Border:
Soviet monument by Border

Water tower by Continuum & Simonced:
Water tower

Cook knife by Sirren:
Cook knife by Sirren

Writing department

Not much new to report in the story department. We’ve agreed upon fleshing out the two different storyline proposals until the end of August (deadline: 2009/31/08). After that we’ll discuss the pros and cons of both and will try to agree upon one within one week. That should give the writers enough time to properly present their proposals to the public to ensure a fair process. For more information, check out the thread at the forums.

Project management department

First and foremost a important note about FIFE. FIFE was recently migrated to a new interface by their host Therefore the SVN and Trac URLs have changed:

Note: I’ve already updated the URLs at the PARPG wiki (download article). However anonymous SVN access is currently broken for FIFE. We’ve mailed their host about it and hopefully they can fix it before the weekend.

In Germany we have a saying: “Was lange währt, wird endlich gut” which translates to about “What takes a lot of time, will work out fine (in the end)”. After several months I was able to successfully register PARPG at I couldn’t initially do so as there was a vaporware project that already occupied the project id. Fortunately sourceforge admin Chris helped me out in the end and once he looked into the matter it took only a couple of hours to set the project up. Thanks again for all the help Chris 🙂

Anyway, PARPG can be now found at sourceforge as well. Here’s the URL:

That’s all for today. Next update scheduled for Monday, 17th of August. Hopefully maturity will help to update the news more regularly when I’m 25 🙂

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