The doors of perception


Heya and welcome to yet another weekly PARPG news update! Let’s get started right away 🙂

Audio department

We’re proud to report that new fellow composer on the team MeinMartini created his first ingame music track for the project. Although it can be found in our Subversion repository as well, it’s far more fun to listen to it in the game itself. It’s amazing what a single audio track can add to the atmosphere of a game that is largely still in early concept stages.

Programming department

Before you could listen to the new ingame music, somebody had to implement some audio playback functionality. Team veteran maximinus volunteered and brought this kind of functionality to the game recently.

Furthermore we’re glad to introduce a new programmer on the team: meggie. She’s been hardworking in her first two weeks of her involvement and already implemented some simple random NPC movement as well as switching from one map to another. Maximinus decided to use his mapmaking skills and created a little building interior map to test the new feature.

Outside view:
Outside view

Building interior:
Building interieur

If that wouldn’t be enough, maximinus was on a real PARPG working spree over the course of the last week. He wrote down his personal proposal for features of a first official PARPG release and furthermore also documented all existing code that is in place via the Epydoc annotation system. The docs can be found in our Subversion repository but they need to be downloaded via an SVN client to be viewed at this point. We’re considering to offer auto-updated docs (updated daily) that can be viewed online as well, similar to the existing FIFE documentation project.

Graphics department

PARPG artist Zimble recently extended the tile creation tutorial at the wiki. The latest version features some extra information about the proper rendering size of tiles in case you’re using an alternative sampling filter.

And now it’s time for our weekly “positions on the team that we would like to fill” annoucement 🙂 As you might guess from the lack of picture-heavy updates in the last two weeks: we’re short of active 2d & 3d artists at the moment. The majority of the already involved artists on the team are currently rather busy either with real life in general and especially job or university assignments in particular. So in case you got some 2d or 3d creation skills and would like to lend us a hand, please get in contact with us!

Project management

And a last announcement for today: we’ve agreed upon a date for the first official PARPG IRC developer meeting. The meeting will take place next Monday, 5-7PM GMT. In case you’re confused about the whole timezone aspect: here is a great website to look it up: http://wwp.greenwichmeantime.com/.

The meeting will take place at the project’s IRC channel and we appreciate the participation of interested community members in the meeting. In case you got no IRC client installed on your system yet, you can connect to the channel via your normal webbrowser by clicking on the following link: irc.parpg.net

The plan for the first meeting is to discuss the roadmap that was proposed by maximinus and to coordinate the efforts of the different departments towards this goal. It turned out pretty hard to find a common date for a meeting considering that we got active developers from North America (USA & Canada), Europe and Asia (China). Therefore we’ll try to rather have two kinds of meetings in the future:

  1. Department meetings, that members of a specific department (e.g. the graphics department) try to attend.
  2. Project meetings, where at least one member of each department should be around to coordinate the efforts between the departments.

I’ll create a section for the project meetings at the wiki until the weekend so we have a plan what topics to discuss at Monday.

That’s all for today. See you next Tuesday I guess; seems to be better to deliver the news update after the meeting has taken place.

  1. #1 by qubodup - June 15th, 2009 at 22:55

  2. #2 by Meinmartini - June 17th, 2009 at 18:21

    I prefer to be called a composer. 😉

    Dave’s going to be recording some of the instruments as well as adding some more ambient sound effects. In the end, the piece will sound great. 😀

  3. #3 by mvbarracuda - June 17th, 2009 at 19:13

    Fixed MeinMartini 🙂 no offense meant

  4. #4 by Meinmartini - June 18th, 2009 at 06:48

    I’m not offended. I didn’t actually write that in hopes that you would change it or to give you a hard time. :S

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