Archive for January, 2009
As promised: I plan to update this blog with rather very small news snippets on a regular basis. So here is your daily dosis of PARPG information: this time concerning the progress in the project infrastructure field. I applied at cvsdude.com for free open source hosting yesterday and they seem to be faster than lightning.
- Commit notification emails aren’t working yet. I tried my best to find out what’s wrong but it seems like cvsdude needs to actually active them somehow though their interface acts like they would be already acticated. Their support is quite helpful and fast and I think that they’ll fix it after the weekend. Mail was sent and let’s hope that they find out what went wrong.
- CIA IRC commit notification bot not fully working yet. The commit bot needs about 15 minutes to report SVN commits at the IRC channel. After commit notification emails are working, we can use them to ping the CIA bot whenever we commit something into SVN and the commit should be reported right away at IRC.
- I was not sure about the proper SVN repository structure. One repository for all files seems the easiest option but this could become a hassle later in case larger source files (svg, xcf, blender) are stored in there. So I set up a separate sources repository just to scrap the idea a couple of hours later after I asked for feedback at #freegamer. For now we’ll stick to the one repository approach and if it turns out to become a problem later, we can always consider to create a second repository for the binary source files.
That’s it for today. After the weekend I’ll report back if commit notifications are finally working as expected
One of the points I listed at the project philosophy article at the wiki says “Early bird & step by step”. That’s what I’m planning to do right now. I started to write down my ideas for a post-apocalyptic isometric roleplaying game two and a half days ago. Expect to see more small progress updates at this blog on a rather regular basis. Hopefully at least once a week.
So here’s the first progress update:
- Registered the project at sourceforge. Registration is still pending and there is already a project registered under the name of PARPG there. Fortunately it seems to be vapourware and the person who registered it has never released anything and their SVN is empty as well. So I might have a chance to overtake their project name; we’ll see. Sourceforge will be primarily used for two purposes:
- File hosting of release packages.
- Developer recruitment via the sourceforge help wanted tracker. You can only access this kind of functionality with a registered sourceforge account and we had some luck with recruiment there for FIFE so it’s worth a try.
- Applied for free open source hosting of the project at cvsdude.com. They’re hosting FIFE as well and offer free SVN & trac for non-profit open source projects. Just filled out the form today and hopefully PARPG got an public repository within a week though it might stay pretty empty until recruitment of additional developers starts.
- Fleshed out some important articles that should form the future fundament of the project. Project philososphy, roadmap, key design elements & mission statement. All of them are heavy work in progress but it’s a start at least and should give you a pointer of my vision of the project. The reason why I posted these links here is that I appreciate all kind of early feedback concerning these articles. Let me know what you think.
- So what is the proper place for feedback? Our new forums. I downloaded a theme for it and qubodup from #freegamer IRC channel customized it. Thanks for the support qubodup!
- Qubodup also created a logo for PARPG and friendly helper Tranberry (also from #freegamer) customized it later. SVG source can be found at the wiki. Furthermore Tranberry also created some nifty favicons for blog, forums & wiki.
Next steps? A bunch are already on my mind:
- Announce the project at fifengine.de blog & forums.
- Flesh out more articles at the wiki.
- Set up the project at sourceforge and cvsdude as soon as we our hosting pleas are accepted.
- Once the concepts at the wiki are properly fleshed out – which is hopefully at the end of February – recruitment of additional developers can start. Let’s see how this will work out.
That’s from my side for today. Read you soon